Next? How many have you got? ;) In the meantime, the composite 'hack' actually isn't too bad, and with the Bevel baking there's not nearly as much to deal with as you don't have to set up strict naming conventions or even have to deal with any highpoly meshes. Let's say you have 10 meshes as part of the same weapon or…
@pior Yes, the Bevel bake results in Blender are great(FAR superior to Modo), but the workflow is still far from perfect. No AA or supersampling so oversize render+downres required. No 'bake by mesh name' or similar auto-explode method(composite baking hack) Results not quite as good as Substance or TB3. Also, the set up…
Yeah the UX is far from ideal in that regard, no doubt about it - I'd even go as far as saying that it is awful :D However it is compensated quite well by the ability to position parts at specific timeline keyframes (0 for grouped, 1 for exploded) - which actually bypasses the need to even name parts in the first place. In…