Update, Bones! I created a muddy bones material with Quixel Mixer using Megascans and sculpted a skull in zBrush to add some extra depth. The material also has a very basic panner animation on it, to give the illusion of moving water.
Update, I replaced the Megascan material by creating my own Substance Designer material for the ground and added some vertex blended water & skulls. I made the shadows softer and added more contrast, like @"Cactus on Fire" suggested :) I also created some small assets, like the bones and ribs and polished the scene…
Hello everyone, welcome to my first project thread on Polycount! After some time of trying to find the perfect personal project, I got inspired to create this https://www.artstation.com/artwork/gY8XL gorgeous concept art piece from Gabriel Yeganyan made for League of Legends in 3D. The concept art will be my main reference…