Update, I created a fire particle with a sprite sheet created in Houdini. I also made a simple brazier and created the same patterned iron bars as in the concept in 3D. Here is how everything together looks in the scene.
Update, I replaced the Megascan material by creating my own Substance Designer material for the ground and added some vertex blended water & skulls. I made the shadows softer and added more contrast, like @"Cactus on Fire" suggested :) I also created some small assets, like the bones and ribs and polished the scene…
Update, Bones! I created a muddy bones material with Quixel Mixer using Megascans and sculpted a skull in zBrush to add some extra depth. The material also has a very basic panner animation on it, to give the illusion of moving water.
Update, created & added the missing bars and pillars. I now made it so the fire particle has a start delay with range, so that it doesn't have the exact same animation. I also added some more things to the second screenshot.
Hello everyone, welcome to my first project thread on Polycount! After some time of trying to find the perfect personal project, I got inspired to create this https://www.artstation.com/artwork/gY8XL gorgeous concept art piece from Gabriel Yeganyan made for League of Legends in 3D. The concept art will be my main reference…