I'd unwrap brick texture and normal map, but triplanar dirt, and vertex paint for brick color and dirt variation (more verts will be needed for vertex paint). What if fortress needed to be rotated, triplanar brick would look bad here. But for dirt it's ok. Unwrap with box projection all different parts with same box size…
Hi, I am trying to do a huge 100 meter wall. I don't know how to go about texturing. I hava a triplanar projection function from a tutorial but it is really uncontrolable. I want to add details on the wall because right now I have a designer brick on the blockout mesh but the function can't read the plane changes that…
Take a screenshot, do a paint-over in photoshop to get a feel for where you want unique details showing up, and then use that paint-over as a guide for figuring out the texturing techniques you'll use and the decals you'll make. Echoing the other comments, definitely chop it up into smaller/pseudo-modular UV unwrapped…