Hey everyone. I work for a studio that's been heavily reliant on outsourcing pretty much since the beginning. Now that the studio is working on growing its internal art team, we're talking about restructuring because the current format is not scalable. At the moment the art team is pretty flat, with the Art Director doing…
My direct experience managing outsource projects is with AAA budgets but relatively small scale outsourcing (ie. hundreds rather than thousands of assets) using established (large) outsource vendors and I have generally positive experiences from that. I've watched other (smaller and larger) outsource projects that used the…
I'm itching to talk about what we're doing here. But we're a publicly traded company, and there's stiff competition in our space. So I'll point you to past experience when I was in game dev, and when I was freelancing as a lead. Outsourcing initially appears very attractive for scaling production, and trying to make the…