Don't worry about Texel density right now anyway because it doesn't technically exist unless there is a corresponding texture applied within 3d space. Texel density isn't going to be your problem for a bit. Focus on maximizing used space for the object. These are two different concepts and will confuse you a lot if you're…
Straight to my problem. My problem is below as you can see my 3 uv shells have same texel density but I cannot layout three of them in one uv space because of the third uv shell. I am able to pack two uv shells but the third is a big problem
Basically texel density is the amount of texture resolution in a mesh, so the more space your UVs shells cover in the 0-1 space the more resolution you will have and the final textures will be more detailed and crisp. So more squares = more resolution UVs are hard at the beginning because it is a completely technical…
Are you using Maya ? If the answer is yes and you want the same texel density across all the shells, you should use the Layout tool that you can find in the UV editor under Modify--> Layout or just press CTLR+L after selecting the shells. Remember to change the settings based on what you want. These are mine: But if you…
Thanks for the reply thanks for that setting but my question is as you suggested I want to use my full 0-1 space and I can do that for 2 shells but the straight shell is the problem When I make the 2 shell big it changes the texel density and two pieces are same while the third one is different...!!! and also I want to ask…