Try using Dynamesh Master plugin. It resizes the mesh dynamically to best size before applying dynamesh, and spits back the mesh at the previos size with the dynamesh result aplied. But I think this got fixed in newer versions of zbrush, though I'm not super sure.
Hello there, I'm quite new to zbrush. I realized that my scene in zbrush (humanoid character) is quite large. This is giving me an issue that whenever I use the dynamesh even at the lowest value the mesh just gets too much heavy. Is there any way to get a lower polycount at dynamesh by maintaining the same scene size?…
I think Dynamesh is dependent on size. To get a workable polycount range you just have to bring the model down to a useful size for zBrush. Im not sure how your scene/model is setup in zBrush, but if it is made up of separate subtools, combine them, then go to the deform menu (under tools) and hit unify. That will scale…