I've not used filter forge, I just did some digging though and while it looks pretty decent I don't see filter forge having any functional benefits over designer and it seems to lack all the scripting capabilies. It also seems to be not cheap-you need the pro version to handle large 16 bit images so you immediately need to…
Evaluating both FF ad SD, they seems to have different strengths and weakness.Both have scripting capabilities (FF in LUA, SD in Python), both are node based, with a vast library of pre-made textures (free in case of FF).SD appear to be more streamlined in managing real world images to create materials, FF is probably more…
For a simulation project need to create an accurate library of materials based on a specific building, that can later re-used and modified for later usage. Testing the photogrammetry path I find difficult and not scalable to just edit the taken photos to generated what needed. So was thinking if make sense to just use the…
From what I have read and a bit tested with their trial, comes down to Filter Forge or Substance Designer. All the others (Quixel Mixer, Substance Alchemist, etc) are not scriptable nor node based. Dind't know if I miss some other app worth considering. Problem for FF is didn't play well with current Affinity Photo…