Does Arnold GPU really work? I tried and waited for result forever . Seems same slow as CPU. ps. Well , test renders shows it's quicker , slightly . But comparing to Octane it's not even comparable. Also does somebody know how to make Nvidia de-noiser work in Arnold for MAx? In Octane it's super efficient and in Arnold…
I just switched to Octane for any offline rendering . No problems with noise/sampling since especially after Nvidia denoiser. Tried Arnold out of curiosity several times and haven't found anything worth digging into
is this what you mean by the resolution? and yes, it has an HDR on it what hardware is relevant to this? (im not tech savvy) these are my specs, Im thinking an I5 and only 8gb of ram isn't great I also have a gtx1060 gpu, but i dont think arnold uses gpu for rendering?
@gnoop I've just started testing Arnold myself - using MR then Vray then Corona for years - my main reason being the new SSS randomwalk 2 skin shader. Have you tested the Octane Skin shader and what DCC are you running it on? Also, how is Octane's Displacement?
Your machine probably only has 4-6 cores? Not great for brute force rendering. Latest Arnold core is GPU ready. You do know that you can use gobo textures on area lights to simulate the shape instead of mesh lights? Just keep cranking those samples.
Its an actual mesh light using an Arnold light, the mesh does have a very small emitter value on it, to make it visible in the render going to try have another play with the AOVs today. i did a bit of playing in a more basic scene yesterday to see if i could work out how the atmosphere shaders worked, but i think ill…
I only have experience with Cycles and Octane, therefore I'm not sure if some of this general advice, to avoid noise and fireflies, apply to Arnold. - Try to avoid very small bright lights, e.g. don't make the wire in a bulb highly emissive, rather emit light from the bulb itself - Reflective and refractive caustics can be…
Octane doesn't have specific skin shader, just a "Universal" PBR one where you could set extra coating and shin layers with its own IOR and roughness and have pretty realistic light transmission/sss effects. Although I had to admit I use it mostly for landscape things. It's a tad less realistic regarding the skin matter…
Hi mate, thanks for the tips most of my mesh lights are large-ish, (not as small as the filament of a bulb at least) I have gotten rid of most if not all of the very glossy surfaces, as I'm going for that dirty grungy scifi look with it, so i think i have cut down on the majority of that. what if its a room with an inside…