Yep. Max has some decent modeling tools and workflows but it's really fallen behind in terms of animation and for studios that have anything other than a bare bones animation pipeline, they are going to pick software that is more than likely to support their full pipeline in a way that works for every department not just…
Max is still use in alot of game pipelines, and for Arch as well. Although personally if I just wanted to model I'd choose neither Maya or Max, but Modo, as Maya cannot be beat for Animation.
Not a pro user, but bought 3ds max in version 5.Max was pretty open to any direction those days. Latest after take over from Autodesk and finally Autodesk took over Alias with Maya, the Mess started.Since then, every update is more a jealous look over to what Maya got.What happened to 3ds max regarding entertaining…