I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
the workflow is different for all of those examples. EX1: this isn't an asset from a game so it doesn't have the same restrictions as an actual game asset. During development of a game you might have a few environment asset that are uniquely unwrapped - statues are almost always done this way. EX2: These rocks are probably…