Workin' on the diffuse maps and updating / fixing N8t's colors. I think I'll want to bring in some gradients next. After that I'll see if I can get to work on the roughness map or maybe the rig. Progress! Kinda figuring out how to take some of the hand-painted stuff from here without deviating too far from the concept.…
Thanks for all of the advice with everything so far! I wanted to address some of the texture issues so I tried cranking up the black outline and also added in some hatching to the diffuse and roughness map. I didn't want it to control too much of the lighting so I tried to dial things back so it's noticeable but not…
Hey @stororokw thanks for the suggestions! I can definitely play around with some of those ideas. I should try and see if some hatching directly onto the diffuse textures can help push things, and maybe adding some fabric tension to the pockets if I can do that without messing with the geometry or normal maps. I think that…