Thanks for answers. For this past couple days I talked with several people about this. And it appears that I shoudn't be stuck with word "technical artist". In general, I heard about exact things that I told you, mainly two "carrer paths": 1. Houdini /+ Python 3 - Houdini will be very popular soon and they will need a lot…
Take a look at the Techartist forum there is alot of info. http://tech-artists.org/ An other good source is cult of rig. Even if you dont rig you learn the inner workings of maya. There is one stream on how to complie for maya. Depends on how far you would like to go.…
Where I work we split up the Tech Art role in two areas of responsibility, Runtime and Tools. Our Runtime TAs are heavily embedded in our engine, focusing on optimization, complex shaders (understanding of HLSL is definitely advantageous) and general problem solving. Our Tools TAs are more focused on ways to make content…