Yes, I would also go for a quick python script.. Something like this would do it I think: #selected your hero screw and then the srews you want to instance. #Then run this script in the scripteditor python tab. import maya.cmds as cmds sel = cmds.ls(selection=True)for each in sel[1:]: instanceScrew = cmds.instance(sel[0],…
No, but It will be pretty straightforward to write a script to place instances at the transforms of the objects you have created. You'll find something pretty easily if you Google for it.