Sure. Check out this thread: https://polycount.com/discussion/155894/decal-technique-from-star-citizen Basically, some games simply uses the decals as they are, without baking them down. This way things stays very high res for very little performance cost.
I know about how to use decals to fake details - my question to Machine3 still stands. How exactly does this plugin integrate to a game workflow? I don't know enough about this plugin. His comment in the FAQs that baking is planned for 1.9 / 2.0 certainly leads me to believe bakinig isn't "not needed" as you say. Let's…