v1.9 is out | Gumroad | Blender Market What’s new? Changelog * Add Bake tool * Add PanelCutting + RemoveMeshCuts tools * Add RemoveAllInstantDecals tool * Add new Example blend files * Select tool* support selecting all decals of the selected type * RemoveMeshCuts tool* add ALT selection(instead of removal) mode * Epanel…
@MACHIN3 Not sure I posed my suggestion well enough. Basically what I am after is a function that allows me to create L-shaped edge decals easily to support the workflow described here; http://https//www.artstation.com/artwork/l3wwa This is an awesome way to add fidelity to edges and a workflow that would perfectly…
Hello, I had a question about decal creation I hope you can help me with. Is it possible to create simple decals that use normal, ao, height maps without having to bake them, and instead supply the maps from substance designer?. Info decals (as far as I'm aware) only support color/alpha but not ao/normal/height. TrimSheet…
You are not missing anything. Decals are packed based on their original texture size, the same size they are also brought into the scene as.I could probably add an option to take max scene scale into account, but no ETA, I'm focusing on other things rights now.However, would it actually matter? The decal will look like it…
That's not an approach I had considered, I did try a few other workarounds without any success. At our studio we do currently have a solution in place for decal placement but it's pretty barebones so I were hoping to potentially use DecalMachine instead as it seems much faster and more intuitive. Using your proxy…
thats great to hear. knowing this made me investigate my problem more closely (previously just focused on learning all the other blender aspects). Found out that the error I get when doing a slice on 2 intersecting cubes comes from the simple fact that I had "Render: Cycles Render Engine" deactivated under Add-ons as I…
You were saying that the big focus for the next release would be decal atlasing and I were wondering if that will include the ability to use an already existing decal sheet? To be be clear, what I want to do is: 1. Create a plane with all my pre-baked decals on it (already established with set UV coordinates and…
1.8 does not have any tools to do the export/atlasing or baking of decals to normal maps. The following 1.9 and 2.0 releases will re-introduce these workflows. You can skim over the docs for the previous version and take a look at the exporting capabilities: https://machin3.io/DECALmachine/docs279/decal_export_basics/ As…
The new Epanel creation method combined with baking really makes for an incredibly powerful workflow. And interestingly enough, even if the baking results will always be lower res than the infinite detail provided by the regular bump decals I find that the AO pass really adds a lot of depth and ties it all nicely together.…