Looks like you improved a lot from your first version. Would be better to start her off from an idle state or standing position before she jumps off. She also lost her forward momentum at f120. She should land further instead of straight down.
Depending on the feedback this version will get, this could be the last update. This version is already rendered in Vray and uploadet to Vimeo. https://vimeo.com/331063256 But in addition to that I also uploadet it to syncsketch again for everyone who wants to give frame specific feedback.…
This is good! You've definitely improved from the previous version. The only thing that still sticks out to me is the landing. She basically hits a wall in her forward momentum when she comes down for the landing. I know you're probably going for a "sticking the landing" thing, but maybe have her COG shift forward and play…
Break up the actions everything is arriving at the same time and it feels very mechanical - assymetry is more natural and have a leg trail behind the other or something to make it seem more organic. The actual weight and the cog feels really nice so honestly you have nailed the hard part now just either offset some keys…
I left some notes. Overall looking good. There are some details and mechanic things to fix, but I'd also take a look at the appeal of the shot. Right now the two things that stick out to me are the symmetry of the actions and the timing. Aside from the second swing where she twists her body a bit (which looks good) she's…