Thanks I_Art_Men! This week I did an overhaul on the graphs from my trim sheets. Originally I had each trim as a separate graph and then another main graph which linked them all into the trim sheet. While working on the sheets it was very frustrating having to open a dozen graphs to make changes to the layouts of the trim…
This week I've made some decent progress toward my tiling textures and my trim sheets. As of right now the Tiling Bricks texture is the furthest along and the second Trim sheet needs the most work. I'll be continuing to push forward with these and hopefully have them finished and implemented soon. Tiling Bricks: Tiling…
This week has been been pretty busy and I didn't make too much progress towards the project. I did find some time to tweak the trim textures a bit and start working on the tiling textures. Here are the new, slightly adjusted trims: Trim 1: Trim 2: Hopefully, I'll have more time and make more progress this week. As always,…
What a difference a week makes. Over the past week I've taken all of the feedback that I've received from twitter, discord etc and really tried to push my tiling textures and trims to the next level. They're not quite done, I still have a bit of tweaking (especially on the ornamental gold on trim 2) and some cracks and…
It's been a week since the last update and while I've made some pretty good progress, I'm still only just starting out on this journey. UPDATING ASSETS In the past week I've been working towards creating more detailed models and tweaking the scale of the assets while doing so. As of today I've managed to create updated…
I've spent the last week doubling down on learning Designer and I feel like I'm really starting to get the hang of things (though I still have a long way to go). I'm still splitting my time between working on practice materials to figure out how some of the nodes work and getting started on the textures for this project.…
Another week down and I've managed to make a fair amount of progress towards the project and I've learned a lot along the way. Since the last week I've polished up the tiling textures and trim a bit and managed to do a first pass on dirt and grass tiling textures. I took the height map that I made in Substance Designer for…
Not much to show this week towards the project since I've spent the majority of my free time during the last week learning Substance Designer so that I can implement it into my workflow for this project. I've learned a lot about Designer in a very short amount of time and I'll be ready to start creating the trim textures…
For the past week I've spent a lot of time researching lighting in Unreal and I think the scene is in a MUCH better place than it was last week. I'm definitely not an expert in lighting and still have a ways to go before it's in any kind of finalized state. I've also been tweaking the materials and blueprints in Unreal to…
Hello everyone! After getting portfolio feedback from multiple sources, the general consensus was that I have too many stand-alone props (they are 100% correct) and not enough environments so I decided to remedy that situation and work on an environment for my next project. After much deliberation and many, many different…