I baked it in Substance Painter then exported the textures in Metal Roughness in EXR format.It's not the texture maps, Arnold is not rendering edges soft when I make them soft. You can see the edge is clearly hard but I have smoothed the edge multiple times. It's like Arnold is not seeing the edges are soft for some reason.
Yes, that would be impossible considering I imported just the low mesh into my pre built lighting scene. Arnold just doesn't seem to want to render out the edges as they have been assigned.
I'm at my wits end, I've tried about everything I can think of. When I render out my asset, the soft edges appear hard. If anyone has an idea what may be causing this, please help me.
Apologies, I was mistaken. Viewport is fine. I modeled in Maya. I exported in exr format with a Metal Roughness workflow. The maps really aren't the issue tho. The Arnold Render is just rendering soft edges hard for some reason. Even without the maps applied and a fresh Standard surface shader I get the exact same results.…