There are some really cool features in the pipe. I hope the Texture baking means we get mikk support. :disappointed: https://area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-public/
Surprised to see this wasn't posted. 2020.1 added some of the roadmap features. https://area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-20201-and-public-roadmap/ https://youtu.be/RiQYitn5ock
Rather than retype my thoughts, I'll just leave this here https://polycount.com/discussion/comment/2681712#Comment_2681712 TLDR: Max still has rock solid modeling tools and workflows, it falls apart when you consider it for animation. A modeling pipeline can usually support Max and Maya, but an animation pipeline can't…
with the 20% raise in maintenance plan costs we will likely stop renewing max i guess in the long run, max will be replaced by blender for us. it's the most replacable tool in our pipeline by now so the new features get a big fat yawn by me
that still means the price is higher for something we don't really need anymore all our clients switched to maya over the years, the clients who still use max files i can count on ONE finger so where the models come from doesnt really matter anymore, max is only still around because we are comfortable with itl but the…
Started from Max2,5 I am switching in between Max and Blender all the time now and each time I truly wonder how much easier, simpler and in general more convenient Blender is. Even lacking few really cool Max modifiers and tools.it's just something MAx devs don't understand I guess. As software engineers in general from my…