That roadmap is kinda disappointing when considered against Blender's current feature list and library of addon's. Especially since Blender is free and Autodesk get's away with charging 100+ dollars a month.
The viewport shading and boolean workflow improvements mentioned in the roadmap are badly needed, glad to see they'll be getting some attention. Blenders Eevee viewport and Hardops tools have been turning more then a few heads and AD needs to respond.
with the 20% raise in maintenance plan costs we will likely stop renewing max i guess in the long run, max will be replaced by blender for us. it's the most replacable tool in our pipeline by now so the new features get a big fat yawn by me
Started from Max2,5 I am switching in between Max and Blender all the time now and each time I truly wonder how much easier, simpler and in general more convenient Blender is. Even lacking few really cool Max modifiers and tools.it's just something MAx devs don't understand I guess. As software engineers in general from my…
It's not only that. It starts from just very first interaction you have with the software: an open/save dialog. Blinding white against dark interface, ancient , no favorite folders. Then it's the main screen littered with separate windows and useless panels like it's still Windows 3.1 . Confusing shortcut override system.…
it's not perfect I agree and lacks few features from Max I use sometimes. It's just more convenient for simple everyday routine tasks. And something in how it organized makes it easy to memorize and learn. It's maybe just because it simpler and having less options . less choices. Less flexible maybe. But I am always afraid…
IME coders simply tend to not use and perceive the tools like end users do. That's why when they refactor parts of the code you end up loosing all those nice little features that had been added over time due to specific user requests. All your knowledge about workarounds erased in one innocious looking update. Instead you…