I have been trying to teach myself Substance Painter for about 6 months now. But the issue is, I can't seem to wrap my head around why this piece of software hates me so much: When I finished modeling my current project, I had a high poly and a low poly mesh. I thought that would be enough to get normals baked from…
Seems like you've bitten off more than you can chew to be honest. I can assure you that painter works. I look after a lot of users (over 50) of varying experience and they all manage to get passable results out of it. baking is not straightforward in any software - tearing into something complicated before having a solid…