I have a second interview for a technical animator role. I'm very excited although when I asked what technical skills they're looking for they were quite vague. I'm not a coder, nor am I a good rigger, I can do basic skinning and rigging but not to a professional standard. I have specialized in 3D character and games…
Anything with technical in it tends to be a bit vague - I know technical artists who do little except write engine and render code, others like myself who develop authoring pipelines for art and everything in between. Technical animator to me means you'll need to rig, handle mocap, deal with game side animation integration…