It's good that Crytek made a hardware agnostic realtime ray tracing technology but until AMD will adopt that in their GPUs, Nvidia RTX will always be superior in my opinion. It's not only for the fact that you can use ray tracing, the RT cores that Nvidia uses allows gaming companies to optmize their games for ray tracing…
Well I saw a video of this done on a Radeon vega64 card, looks dope, no frame count posted thou to come to a conclusion. Not this video though, this is dope.
It's really cool. NVIDIA's RTX cores are great for AI. I imagine that's where they'll make the most money, especially because of this. However I wonder how long it will be before Epic/Unity does something like this, or if they have a signed deal with NVIDIA.
Hi Christoph! Glad to see you here dropping knowledge bombs. DXR is theoretically agnostic, or will be if / when ATI decides to support it. It looks like they aren't going to do it until their whole range has ray-tracing specific hardware, which is a somewhat strange decision. In the mean time, this makes it nVidia…
The point of DXR was to allow an "agnostic" approach, an abstraction that allows hardware vendors to implement raytracing. Metal also got raytracing in the api, and Vulkan is in the progress of standardization. The recent drivers from nvidia do allow it to run on many Pascal cards. While I am not directly involved in…