Recently, I've been watching stylized material creation from 3dEx Youtube Playslist on Substance Designer. If you're into stylized textures, definitely check him out. One quick way that I learned on how to make something look stylized is to add visible highlights around edges, and then blend those highlights with your base…
Finished creating the masks and some of the textures: Here's my progress so far: Currently aiming to make it look a little bit stylized. I'll add some variety to the Base Color, Roughness and Metallic map later.