That's a workflow I can identify with, and one that maya doesn't take naturally to. Cleanup only works in object mode. It's best to be targeted with your selected options in the cleanup dialog when dealing with shit meshes. As I said, tell it to select rather than cleanup, pick a couple of related things to search for at…
Delete doesn't work like in other programs, like I said. I expect a hole in the mesh when I delete a vert, face or edge. It does not happen in Maya. So what I said is very true. To clarify, when you delete a face in Max, Maya, and Blender you get a hole in the mesh. When you delete an edge or vert in Max and Blender you…
Thank you poopipe ans sage for valueable insight! Not exactly my geo. To proxy out stuff quickly, we tend to use free models. Fine with max... not with maya i see. Do you apply cleanup tool in object mode with selected object, or with selected particular component? btw: Ctrl + del, deleted edges with vertices.
The big issue with Maya is that you can't delete verts or edges like say in Max or Blender. It only lets you delete in face mode. It makes cleaning the non manifold geo a pain. Maya seems to create bad geo just by selecting it. It seems to do it randomly. You make a boolean for example you get non manifold geo sometimes.…
This isn't true. Or, at least it doesn't need to be. I have been using Maya for about 1.5 years but after about 6 months of use I was no longer having to work like this. Rarely ever do I touch the cleanup operation tool. If I do have bad geo it is always immediately clear how it was created, and cleanup takes a few…