Question is for sculptors and painters alike. How much time has passed since you started learning anatomy till you were able to draw/sculpt a realistic human character from scratch? With no basemesh, references, overpainting etc. - you open a clean file and you can draw/sculpt a human right there, with no help. I'm not…
I doubt any institutions are keeping data about "how long it takes 3d artist to learn anatomy so well they don't need reference." How would you even record that? And what if there was? And the answer was three years. What would that do for you?
Yeah, do yourself an almighty favour, make use of those refs. I hale from a traditional painter/sculptor (...base relief) background and still references are an integral element in order too capture a accurate representation, well close enough anyway. Anatomy is a life long quest in a fruitless search for perfection few…
Yea I'm not sure you ever "master" anatomy. Even those who most would consider "masters" will tell you they aren't. And EVERYONE works from reference. If I see someone ditching ref, I'm immediately dismissing that person as someone who isn't taking this seriously. ALWAYS use reference when you work...I don't care who you…
everybody works from reference. download the gumroad tutorials from any of the top character artist. They don't not work from reference. So "draw/sculpt a human right there, with no help" is kind of a useless question. Nobody is making game art "without any help." It's just not a situation you'll ever be in so there is no…
I've been studying anatomy for 5+ years so far, and I'm about to get to a decent level, still a LOT to learn, it's a never ending study. What comes to references, there's no way to work without them, ever. End of story. :D I managed to create a full finished character within less than a year when I started 3D for the first…