Thank you all for comments :) @Next these do have unique texture sheets for AO , wearmaps and dirtmaps, but yes we are using decal sheets to add parallax and "diffuse" decals@AlefinWariner yes same as ships, its bevelled and using parallax decals@Mehran Khan it depends, but usually a couple of weeks
As he answered to a comment on his artstation: the weapons don't have unique bakes, instead they use custom normals and have parallax decals here and there.
nom nom :D Awesome work! are those with unique texture sheets or are you using the same approach as you do with the ships with decals and so on? - looking so good cant tell xD
Would also like to know if decal and bevel edged approach. Amazing work. Also someone put out awhile back how SC does materials, and the shader is getting an upgrade soon. Does that change the way you implement materials now?