Just a quick update. Slowly but surely. I tried really hard to figure out the deferred decal method. But I kept having shading problems and couldn't get the decals to blend right. Will keep attacking it. I moved over to total dynamic lighting. I'm learning how to do work with dynamic lights so the interior lighting is bad.…
Thanks for the feedback. I completely agree about the texture/material. When I first started this I was trying to picture what a current gen BL2 would look like. I was picturing something more PBR heavy. I had read up on the Star Citizen stuff and thought it would be cool to interpret the BL2 world in that way. I thought…