Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
Okay so I did another test, new scene, first set the Maya working units to Meters. Created a new plane. Set scale to 2, so 2 units = 2 meters. Selected it, exported material from bridge and it loaded in Maya and displacement was NOT messed up anymore. It still looked a bit too strong but then I saw the replies of the…
Hello! Sorry for the late response was caught up in work. So I tried to do what you said. Created a new scene. Made sure maya's working scale was set to centimeters. Create a plane. As its size is set to 1, I am assuming that is 1 unit = 1 cm. I made it's scale 200 so 200 units = 200 cm = 2 meters. Then went to Bridge,…