Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
What I usually do for a part like that is stamp down some negative height detail to make it appear that one part is housed into or jointed to the other. So in your handle case above I would split the view to 3d/UV, find the island, line up a circular alpha(or just the default brush with desired hardness) to the AO from…
"add detail in S Painter to the normal map by stamping a circle indent at the intersection to indicate a hole or recess to house the handle. " Can you be a little bit more specific on it?
With floaters you can flare out the open border edge loop where the 2 intersect so that the normals blend in when viewed perpendicular. With this handle, though, that wouldn't make sense. In the real world it would either be welded to the plate or screwed from the back. It would never be a single, solid piece. This is…