Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
What I usually do for a part like that is stamp down some negative height detail to make it appear that one part is housed into or jointed to the other. So in your handle case above I would split the view to 3d/UV, find the island, line up a circular alpha(or just the default brush with desired hardness) to the AO from…