I have used Blender for around 2 years at this point, but still couldn't figure out why would Blender insists on exporting obj file with transform applied onto vertex position. I would love to tell Blender 2.8: I am making modular pieces, mate. I am exporting a single piece, not the scene. I don't want world transform,…
Enough with the complaining, here is a modified version of the built-in OBJ export script, with this option added: The added "Include Object Transform" will allow you to export OBJ with or without current object transform. In particular, it will ignore the "world matrix" of currently selected model. So for example, if you…
In a sense, I get why, the API was always bpy.ops.export_scene. Which means despite having a "Selection Only" option, Blender still consider the export a scene, not an object. So scene origin prevails. BUT the funny thing: FBX export don't have this problem. If you export with Apply Transform, it works fine. If you don't,…