Here is a tutorial from 10 years ago that still holds up today(Mashru is a well known 3D artist) The workflow is solid and is broken down as plainly as possible. It is a great example of creating a real-time character with no fuss. I remember it at the time 10 years ago and it's always stayed with me. I would advise anyone…
thanks a lot for your really detailed replies guys! :D It is really helping me a lot hearing how you would tackle these things. Yes, It´s just meant to be a portfolio piece. I wasn't really sure whether I should combine everything because of the overhang of the cloak or even modeling the inside of it like Rufes mentioned.…