Current stage; Hello! It's been a while. I'm starting a new diorama as I'm teaching an online class, so I thought I'd share my process here! C&C encouraged. Just at the concept stage so far. Front; Back; Blockout I painted over and am using as my starting base for the scene in UE4; Got it set up and ready for some blockout…
Started working on the sculpts proper now, and got the rocks baked just to test. Liking the more simplified sculpt feel, as I want to handpaint the albedo so don't want too much overwhelming detail in the normal map. I'm working with the entire scene loaded at once into Zbrush as separate subtools. Works nicely as I can…