Adjusting armor proportions some more and worked on HP Clothing. The pants and shirt were built in MD and polished up in Zbrush. Trying to work on the face likeness now. I'm running into serious trouble with this face. I'm a little lost in how to nail down likeness from this 2d concept. edit: focusing on general…
Tweaking shapes and worked on anatomy. Veered away from the face likeness and did a realistic face study. It is a placeholder for now. Going to hop into Marvelous Designer next and work on the clothing before I get back into the waist up armor.
Nearly wrapped up my retopo and UVs. I'll be using three texture sets: Weapons, Armor, and Clothing w/Skin. I decided to hop into texturing the weapons to take a break from all the retopo and uv packing working. My bakes are complete for the Weapons and Armor. Skin/Face retopo needs to be completed and face sculpt still…
Hey @carvuliero I appreciate the advice. I wasn't doing too well while only trying to reference the concept. I gathered a set of two faces. One from the 3d scan store which offers great reference. And the other is the chinese actor Yang Yang. One issue that I face with various google images is the camera lens distortion.…
Refining shapes and beginning to flesh out Highpoly details starting from the feet and working my way up. Touched the head a bit, trying to hit the shapes of concept's face.
I will suggest first to create a fix camera in zbrush [either zapplink or reference views or timeline or in newest version you can have multiple cameras ] in same pose as concept art so you have some way to check your progress and second head from concept art is all over the place with bunch of mistakes, it will be better…
Hey Alex, good idea. I'll give it a shot once I come back around to finalizing the weapon textures. Thank you Lou. That tutorial was all by carvuliero! He has some great anatomy knowledge. Good idea with the axe. Worked on the head a little bit today, much happier with the results I'm getting after some face and skull…
I appreciate it @artofmars it's slowly coming together and I'm in the home stretch! All I have left to do is Hair cards, Face texture, and Armor/item texture then final presentation. Here is the baked head and clothing texture update.
Fleshing out blockout with lowpoly geo, jumping between Zbrush and Blender is a breeze now with GoB (GoZ addon). I can easily iterate designs and significantly cut down on waiting time now that I dont have to worry about importing/exporting. I've also noticed with this workflow that I can work with lowpoly and highpoly…