Hey thanks for the reply @bk@bkost I am using Arnold following Tom Newbury's tutorial found here. He doesn't use any sort of cavity maps specifically, just a displacement export from Zbrush then the pore displacement from Mari. Thanks I'll try to get into some of those XYZ tutorials. I actually do have a mask on the SSS…
Sculpt based off of a model from a Scott Eaton tutorial. The Displacement map is 8k but all other maps are in 4k so as I update them into 8k I may try another render again later. Any advice welcome.
Hey @Kgizzi its Blake from Artstation. May i see your snippets of your spec, roughness, and displacement? I recommend checking out Arvid Schneiders tutorials on youtube for Arnold skin shading. They helped me out a ton. I haven't touched offline rendering in awhile, but I'll crit as best as i can. Oh and seeing your node…
I don't want cause confusion. Let me restate more clearly : The cavity map is a black/white mask, black being the small cavities like pores or very fine wrinkles. The black part of the make occludes specularity and/or diffuse color. It works somewhat similar to an AO map. So it is not acting against the SSS directly. It is…
Hey @Kgizzi apologies for the late reply, I wasn't notified you commented. It's good to notify others when chatting with @[insert name]. Regarding the issue of shallow displacement maps and the light not catching. I suggest incorporating a cavity map if you aren't already. I normally overlay my cavity onto roughness and…
Hey Blake. I do a lot of my work from my laptop and do the rendering on my home PC and I won't be back there until Wednesday where I have all that stuff on there. For now though I've made some general notes of the way I do it, which is the same as the Tom Newbury method from his gumroad tutorial. So you start with 4…