Experimented with making a pipe generator in Houdini but couldn't get Houdini working in UE4. I need to look it to this as it's a powerful tool and would be perfect for this project. I used the rest of the time to make railing sections and updated my BPs with them. Already it's beginning to feel like a place.
Out with the old and in with new.. pipes! I've been toying with Houdini over the last few days and finally managed to get a Pipe Generator working in Unreal. Big thanks goes out to people on the stream for nudging me in the right direction on getting it to actually work. Using this project to build procedural systems is…