Yeah you're right Carabiner, I have some really hard edges in my high poly, but as they follows the smoothing groups of my low poly version I had no big problems with them, I am having more trouble with small details and cuts on the cylindrical connections and with some bakings on big planes like the one on the feet, I am…
Last Progress: I am adding some shiny materials to the meshes, with different colours to understand which pieces I am using (bolts, plates, connections,..) I have to complete the process of assigning the right mats to each single meshes because I want to create small groups of objects to export together in substance for…
Industry comparison First Wave For these comparisons I decided to begin with my references, and so with Tor Frick as my model is just inspired by a concept art and so I do not have any other 3D references. First main critic: Paint Paint on Tor Frick models is simple, it is just a coloured layer with a roughness layer made…