Work done: A) Work on the interior cockpit, tried to fill the space with more visible problems and played around with light and exposure to make some good renders which can not make u think about the actual issue that I am going to fix in future with more available time. Also improved the hologram on the screen with some…
I am opening this topic to upload any progress of my work for the assignment of Advanced Vehicle And Weapon Prototyping. The module wants me to create a giant mech based on some references and images that I am free to chose. I am currently working on the blockout and colour design and I want to share with you my path in…
Unreal Scene Setup Work in progress: Importing the textures, creating master material and instances, fixing textures errors, starting setting lighting, working on the fog with cube maps Today Update: Worked more on the scene today, all the textures have been set, started working on the lighting even it need more work.…
This is looking great! I would suggest looking closer at well-worn machines, where the wear patterns occur and why. Paint and glossy finishes are worn away on protruding edges. And grime, oil, mud all occur where they would be thrown or dripped from.…
Oh i see what you mean ZiO, yeah, I and my teacher also talked again today and agreed it is the best way at least to complete the exam, so I could work more on it later as with just one month of work more after the module ending it could become perfect for industry standard. However you inspired me to try to do better from…
Work progress Baking problems solved for the legs today Cylindrical props made strange shadows in Ao over other props, solved in photoshop following some good guides on poycount wiki. Some props needed more space on the uvs maps or more geometry for a correct baking, everything solved and the id map works correctly. I know…
Final Post on the academy forum, this is the last day for the submission Just copying all the post from the academy forum Sounds added and worked on final beauty renders. All the progress and workflow images will also be uploaded in order to show everything about this project. Uvs and maps can be inspected in the unreal…
Thank you very much for your feedback ZiO, I am going to look for some tutorials for renders in maya as this was my first time using its render view and I just set some lights on shiny blinns materials. I really want to improve these renders during the workflow so to improve the renders reading for feedback and critiques.
Since this is a work in progress for my Advanced Vehicle And Weapon Prototyping exam as said in the first post, my deadlines are really tight and I can not afford to export the low poly version for marmoset just for progresses. Above all because the final result must be, for commands of the course, exported and arranged in…