Thanks for sharing your workflow. I was also exporting CAD files from Fusion to Moi3D. However, I've changed the process and this is what am doing now: * Export from fusion 360 in STL format (with no fillets) * Import in Blender 2.8 * Split the mesh into logical objects * Use Blender tools and HardOps addon to convert tris…
Nice writeup, but you can do all this directly in Max these days using Lazercut and the InsetSG and chamfer modifiers. InsetSG handles normals very well and Lazercut gives us easy to use CAD modeling-esque tools. The Turntopoly modifier can be used for the pre-bake mesh. The extra benefit is that this is all…
If you're going to use HardOps in Blender I don't understand why you would use Fusion or any CAD software to begin with unless you were specifically given the task to convert CAD files into a usable game format. You're doing all this manual separation and cleanup in Blender when it can just be modeled in Blender from the…