Hi there, For one of my projects, I have a bunch of independent cubes arranged in a grid in my environment. During my animation, I'd like the cubes to randomly switch between 2 shaders independently every 5 seconds. however, I have no idea how to do this in Maya nor how to program in Maya (never touched Mel or Python). An…
Here's a suggestion, without programming:Have a UV channel on the cubes that maps them to a single pixel (collapse all UV vertices to the same point). Have a wide texture image with only black and white noise, no grayscale values. Each cube needs to be mapped to a pixel on that texture, not necessarily adjacent pixels…