Hi there, In an animated project I'm working on, I want an object to follow a conveyor belt at a certain point. The conveyor belt is a simple long cube with ramp texture controlled by a moving place3dTexture node. When an object falls on the conveyor belt, I want to constrain it to the place3dTexture node so it moves with…
Updated with software. Maintain Offset was checked. It mainly concerns the X translate since that's what's moving. As soon as the Blend Point is keyed enabled, it immediately jumps to another position along moving path of the place3DTexture1 node and does not continue from its original position.
FYI, you can add extra targets to a constraint at any time, just constrain as usual and maya adds them to an existing constraint node. I'm going to guess that you set the constraint from your object dropper and place3dTexture to the object to be dropped at the same time, so the offset for the place3d is based on wherever…