Hey so I'm wondering either the differences or the issues with either workflow of getting animations into Unity from 3DS Max. I've done it two ways and both result in playable animations with the exact same prefab setup as each other. First way is to take 3 boxes and 3 bones and simply parent the boxes to the bones with an…
Thank you for the clarification Eric, that is what I assumed. You are also correct about the direct animations, it's just the programming we have in house for some automated processes searches for bones specifically, hence their inclusion.
Yes, parenting alone is just fine. Skin is only needed if you are deforming the meshes. In fact, in your first setup you don't need the bones at all, just parent the meshes to each other in a natural hierarchy, and animate them directly.