I literally programmed 10 hours today and didnt get it done :disappointed: Atleast I made some progress on the grow algorithm. The islands grow based on their centers into each direction. They randomly pick some left or right distortion. The growth can randomly stop, because before each turn an if clause based on a random…
Thanks for pointing that out. I am going to continue like I started, because this project is mostly about getting used to C++ But at some point I want to add Interpolation Would be nice if you put your first post in spoiler so its not taking that much space. Was not talking about formatting the code :)
Thanks for your suggestion. I've been looking into Perlin's documentation but as I want to create only black or white masks I will stick with my simpler approach. Although as far as I can tell, Perlin is also using rand() #define random() rand<span>()</span> also, it would be nice if you put the source code into spoilers…
Hey thanks for your suggestion, but I will leave it as 01. But I will add more passes like mountains, jungle, beach and each layer with their own color. I've been making some progress, although I had to remake the whole GUI several times. And my code structure isnt the best either. But I already learned alot about C++ For…
you can create black and white masks with the above method, here's one I made earlier it's just a matter of setting an upper and lower "threshold" level with the difference less than one over 255 but not zero. the lower the values the larger the islands or more white if you like. Yes perlin noise use's rand() as a basis…