As much as your system can handle, as much as needed. But most rigs does have multiple geo representations. For example the Dinos in KingKong des have 1mio for the anim/render mesh. But they had also fast rig versions for the animators. For a cinematic char i would aim for a 200k subD mesh + a fast version. Im sure you…
Thanks for the information! Just making sure I understand it right. So the the # of poly-count doesn't matter as long as my computer doesn't lag when animating? And the rigger will weight the skin twice for creating 2 version of the character (the high res for render and low res for animation)?
Thanks for answering my noob questions! Just making sure I understand it right. So the the # of poly-count doesn't matter as long as my computer doesn't lag when animating? And the rigger will weight the skin twice for creating 2 version of the character (the high res for render and low res for animation)?
Thanks for the information! Just making sure I understand it right. So the the # of poly-count doesn't matter as long as my computer doesn't lag when animating? And the rigger will weight the skin twice for creating 2 version of the character (the high res for render and low res for animation)?
Hi guys, I am doing a 1:1 scale model for rigging in Zbrush and getting confuse of my workflow. I was going to retopo my model before I went in too deep but I don't know how many polygons should it have after retopo. My question is, 1. how many polygons (approximately) should this model have after retopology? 2. What's the…
Poly count does matter, if you're going into a realtime game and even if you're rendering, you want to make sure your models have just enough polys to hold the detail but not an excessive amount that they cause other systems (rendering nodes and player machines) to chug. There are other external factors at play most of the…
Is the char for rendering or a game? If its for rendering yes do whats needed until your computer cant handle it. The second mesh is just parented not weighted. If its for a game you need to follow the pipeline rules.