I'm still pretty new to substance. I get everything painted and looking the way I want in painter, but when I bake them out and import them into an external program (I tried marmoset toolbag 3 and redshift for c4d) I end up needing to heavily tweak the textures in those programs to get them looking right again. So one…
Are you making sure that redshift is reading your roughness and metal maps as linear (redshift calls it RAW apparently), and not sRGB? https://support.allegorithmic.com/documentation/spdoc/redshift-for-maya-145653882.html This link has some info for exporting to redshift that might be worth looking at. Also note that (in…