"Thanks for all the suggestions, everyone. I am going to brush up on low poly techniques, as that seems to be the main message you're all sending. I hope the tools have evolved from last time I did this." TBH it's really not much about any new tool or technique, but rather about one's bagage and experience when it comes to…
I'm also drawn to simple art styles. Games that come to mind that wowed me are 'Vane' and 'Inside' on the PS4. they both look like the part that usually takes a lot of time - baking and texturing - is taken out of the equation. No issues with texture filtering and compression either which is something that often gets me in…
It really does. Solutions depend a lot on the specifics of the problem. But I'm enjoying the topic nonetheless. For my game, a scifi flight sim (in a nutshell), I'm considering making the entire planet covered in fog! Things nearby are visible, things further away are only detectable in a simplified instrument interface.…
"However, my possibly outdated experience tells me low poly isn't very efficient either. I feel I could sculpt (with something like sculptris) much faster than moving polygons and vertices in blender. The workflow would require of course a retopology process etc." If I am understanding you correctly, you are currently…