This essay is split into two parts. The first part I talk about a method I learned to use in the military to help achieve mission success. In the second part, I break that same methodology down and apply it to the task of learning digital art with the goal of getting a good job in the industry. I apologize for the length.…
what did you have trouble following? what do you think a key takeaway from the article was? anything useful you could use? what if you could never find good and up to date tutorials? what then? would you quit? are you going to commit to winning your goal whatever the difficulties? what do you think a good plan would be?…
I gave up reading too a couple lines in and as I scrolled. Truncate it down, Alex. You have wisdom you want to share, jsut you gotta get to the point faster and more succinctly. it's just better writing given the format here. If you want, Artstation has a blog section for things like this. Or you could start a Medium…
@ptgibson14, here is a TL:DR : 1. Know where you are going:"I want to be a character artist specialized in realistic game monsters." This should be as specific as possible. 2. Always know exactly where you are:Use professional, working artist's work in your chosen field as reference points to figure out where you stand…
I probably didn't explain very well, due to lack of proper editing. The entire point of the essay isn't about pushing yourself hard -- almost the opposite. It is about applying your efforts with a very well thought out methodology, rather than just "pushing hard." It's about making a clear, actionable plan, identifying key…
there is no time at all! can't be wasting a minute. It's just building habits. That's why simple mantra is so powerful. If you make a habit of saying something over and over, it becomes your mindset. eventually becomes your personality. It's the only way that I know to truly change who you are. but don't feel overwhelmed.…
Whilst this is a good plan for some people I don't think it is the only way to break into games as a 3d artist. I think you can take a more gentle approach. You dont need to be tough. I always valued having a work, life, balance and realised early on that while this was a passion for me I wanted to enjoy life and take my…
@melviso, yeah I agree completely. Somebody here, I can't recall the name at the moment but a character artist and I think he's from germany or austria -- anyway he said that one skill you need to have is to know when to call things good enough and not do exactly what you were talking about : polishing things beyond the…
I applaud your effort here but I think that you need to understand your audience better. There are about 2 pages of text before you even begin trying to draw parallels to finding a job as a game artist. Admittedly, I didn't get more than a couple of paragraphs into Part 2 before giving up, and I suspect that the majority…