That's what I experienced as well. The Tile Random node delivers an approximation of opus tiles - but nothing beats the original. Your trimming and widening nodes look cool. Any tricks you might share on how you did these? I also like how clean and crisp your cracks are looking - they really fit the style.
Nice work on the stylized floors. Did you start with a Tile Random node to get that disordered look? Or did you create a grayscale input map in photoshop first to get the basic layout done?
Well i tried to have a really random look, but the tile random lack too much control, and i don't find any way to create randomness without L shape, so I just used an opus pattern node i found a long time ago .
A more complete work i just finished, for now ... Tried to proceduralize the textures work on Hots, and found some good node on the process. I will definitely continue in this way too found some other good pipeline. See the full result Here : https://www.artstation.com/artwork/QzLJkx
Another study I made with the node I came out last time. Wanted to do more stylized substance but fortunatelly i have too much work for personnal stuff so I prefer to release only this one :p The texture is still inspired by the works of Michael Vincente on HOTS.
they need more polish before i can say more about them (the gif are not even the same node than what i used on the texture) but when they are ready I will probably made them available on gumroad. But they are really not that complicated, the widening is just a good use of blur, and the trimming is a bevel i use un darken…
I think i will clean some of my tools and made some of them available at the start of next year, just need the time to make it right. Also here is my entry for the nodevember by the mentor coallition: Some creepy (again) stuff ^^ more on my artstation